Year 1 Content   

The content of the Computing curriculum for Key Stage 1 has been divided into three different strands.

Computing Area Learning Objectives
Computer Science To know how computers work;To understand what algorithms are;To begin to understand how to create a computer program;

To use logical reasoning to predict the behaviour of simple programs.

Information Technology To use technology purposefully to create, organise, store, manipulate and retrieve digital content;To understand how data is represented and managed on computers.
Digital Literacy To recognise common uses of information technology beyond school;To understand digital information and interact with it safely and appropriately;To identify where to go for help and support when they have concerns about content or contact on the internet.

These strands are not taught in isolation, but taught throughout the year, as appropriate, and in a cross-curricular way to develop the key skills. These strands are broken down further into:

Area of Computing Year 1 Outcomes
Multimedia and Word Processing Combine text, images and possibly other features to create either a printable document or a simple multimedia presentation.
Graphics Use a paint package to create pictures and effects.
Digital video Use a digital camera and camcorder to record images.
Communication, Collaboration and Publishing Log on to, and use the tools within an online space. Remember a password. Write and send an email.
Music and sound Use ICT to listen to and talk about sounds; create simple sound sequences; record and playback voice on different devices.
Handling data Collect information and use a pictogram to represent the information and answer simple questions about it.
Research Explore a variety of resources to access a range of information for a topic, including CD-ROMs and the internet.
Modelling Explore options in simple simulations and in a paint package, making choices to achieve an outcome.
Algorithms, Programming and Control Understand that algorithms are implemented as programs. Give instructions to programmable toys. Plan a simple algorithm. Program a virtual object to move on-screen objects. Record a sequence of instructions.

E-Safety is an integral part of the Computing curriculum in order to keep children safe and equip them with the knowledge and awareness of potential issues as their use of online facilities evolves. E-safety is taught and reinforced throughout the children’s Computing education at a level appropriate to their age, development and the online resources being accessed and used.

The following E-Safety objectives are embedded throughout the units in Year 1:

  • To understand the uses of ICT inside and outside school and use it responsibly.
  • To know what is meant by personal information and awareness of why it is special – i.e. Logging onto laptops.
  • Children know what to do if they find something inappropriate online.
  • To know that the internet can be used to communicate with people who are worthy of their trust.
  • To understand that there is a range of information on the internet.